TURN 0 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 2, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2) 🔍              
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:

ROADS:

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [50] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [51] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [52] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [53] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-53):

Game state prepared for LLM (length: 6789 chars)
Updated plan: 1. Place first settlement at Node 10 to get brick, wood, and ore
2. For second settlement, look for wheat and sheep access to complete resource diversity
3. Early game: build roads and settlements for resource production
4. Mid game: upgrade to cities and build toward ports
5. Late game: focus on development cards and longest road
LLM chose action 10: Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 0 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place first settlement at Node 10 to get brick, wood, and ore
2. For second settlement, look for wheat and sheep access to complete resource diversity
3. Early game: build roads and settlements for resource production
4. Mid game: upgrade to cities and build toward ports
5. Late game: focus on development cards and longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 2, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2) 🔍              
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])

ROADS:

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2968 chars)
Updated plan: 1. Build first road toward node 9 (option 0) to access high-production hexes
2. Place second settlement at a location with wheat and sheep access
3. Build roads to connect potential third settlement locations
4. Mid-game: upgrade settlements to cities and secure useful ports
5. Late-game: focus on development cards and longest road
LLM chose action 0: Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  1. Build first road toward node 9 (option 0) to access high-production hexes
2. Place second settlement at a location with wheat and sheep access
3. Build roads to connect potential third settlement locations
4. Mid-game: upgrade settlements to cities and secure useful ports
5. Late-game: focus on development cards and longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 2, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2) 🔍              
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-42):

Game state prepared for LLM (length: 6618 chars)
Updated plan: 1. Place second settlement at node 7 to secure wheat, sheep, and additional wood
2. Build roads toward node 6 and node 23 next to access more wheat and sheep
3. Build third settlement near wheat/sheep production
4. Focus on city upgrades mid-game at my high-production settlements
5. Consider development card strategy once basic resource production is secured
LLM chose action 6: Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place second settlement at node 7 to secure wheat, sheep, and additional wood
2. Build roads toward node 6 and node 23 next to access more wheat and sheep
3. Build third settlement near wheat/sheep production
4. Focus on city upgrades mid-game at my high-production settlements
5. Consider development card strategy once basic resource production is secured
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 2, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2) 🔍              
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏠 at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3261 chars)
Updated plan: 1. Build initial road from node 7 to node 6
2. Gather resources to build a road from node 6 to node 23
3. Build settlement at node 23 to secure more wheat production
4. Focus on city upgrades at my high-production settlements
5. Consider development card strategy once basic resource production is secured
LLM chose action 0: Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 2 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build initial road from node 7 to node 6
2. Gather resources to build a road from node 6 to node 23
3. Build settlement at node 23 to secure more wheat production
4. Focus on city upgrades at my high-production settlements
5. Consider development card strategy once basic resource production is secured
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 2, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2) 🔍              
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏠 at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3133 chars)
Updated plan: 1. Buy development card this turn to maximize resource use
2. Gather brick to build road from node 6 to node 23
3. Build settlement at node 23 to secure more wheat production
4. Focus on city upgrades at my high-production settlements
5. Use development cards strategically to gain advantage
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 4 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development card this turn to maximize resource use
2. Gather brick to build road from node 6 to node 23
3. Build settlement at node 23 to secure more wheat production
4. Focus on city upgrades at my high-production settlements
5. Use development cards strategically to gain advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 2, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2) 🔍              
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏠 at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3099 chars)
Updated plan: 1. Roll dice to gather resources
2. Build road from node 6 to node 23 when I have enough brick
3. Build settlement at node 23 to secure more wheat production
4. Focus on city upgrades at my high-production settlements
5. Use development cards strategically when advantageous
LLM chose action 1: Roll the dice
TURN 4 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Roll dice to gather resources
2. Build road from node 6 to node 23 when I have enough brick
3. Build settlement at node 23 to secure more wheat production
4. Focus on city upgrades at my high-production settlements
5. Use development cards strategically when advantageous
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 2, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2) 🔍              
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏠 at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2) and steal from RED
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 1, 1) and steal from RED
    [13] Move robber to (-2, 2, 0) and steal from RED
    [14] Move robber to (-1, 2, -1)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3729 chars)
Updated plan: 1. Disrupt RED's brick production with robber
2. Continue with my road building plan toward node 23 to secure more wheat production
3. Build settlement at node 23 when possible
4. Work toward city upgrades at my high-production settlements
5. Consider using my knight card to move the robber if RED places it on my key resources
LLM chose action 12: Move robber to (-2, 1, 1) and steal from RED
TURN 4 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Disrupt RED's brick production with robber
2. Continue with my road building plan toward node 23 to secure more wheat production
3. Build settlement at node 23 when possible
4. Work toward city upgrades at my high-production settlements
5. Consider using my knight card to move the robber if RED places it on my key resources
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1) 🔍               ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏠 at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

  Build Road Options:
    [2] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3674 chars)
Updated plan: 1. Build road toward node 23 to secure more wheat production
2. Build settlement at node 23 when possible
3. Work toward city upgrades at my high-production settlements
4. Use my knight card defensively if RED places robber on my key resources
5. Consider expanding toward ports once I've secured better resource production
LLM chose action 3: Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 4 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road toward node 23 to secure more wheat production
2. Build settlement at node 23 when possible
3. Work toward city upgrades at my high-production settlements
4. Use my knight card defensively if RED places robber on my key resources
5. Consider expanding toward ports once I've secured better resource production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1) 🔍               ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏠 at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6), (6, 23), (23, 6)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3152 chars)
Updated plan: 1. Continue saving resources to build settlement at node 23
2. Save Knight card for defensive use or when robber blocks my key resources
3. Work toward city upgrades at my high-production settlements when possible
4. Consider expanding toward the Wood port (nodes 52, 53) after securing node 23
LLM chose action 1: End your turn
TURN 6 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue saving resources to build settlement at node 23
2. Save Knight card for defensive use or when robber blocks my key resources
3. Work toward city upgrades at my high-production settlements when possible
4. Consider expanding toward the Wood port (nodes 52, 53) after securing node 23
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1) 🔍               ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏠 at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6), (6, 23), (23, 6)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3129 chars)
Updated plan: 1. Roll and collect resources to build toward settlement at node 23
2. Save Knight card for defensive use or when robber blocks my key resources
3. Work toward city upgrades at my high-production settlements when possible
4. Consider expanding toward the Wood port (nodes 52, 53) after securing node 23
LLM chose action 1: Roll the dice
TURN 6 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll and collect resources to build toward settlement at node 23
2. Save Knight card for defensive use or when robber blocks my key resources
3. Work toward city upgrades at my high-production settlements when possible
4. Consider expanding toward the Wood port (nodes 52, 53) after securing node 23
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1) 🔍               ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏠 at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6), (6, 23), (23, 6)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3141 chars)
Updated plan: 1. Continue saving resources to build toward settlement at node 23
2. Save Knight card for when robber blocks my key resources (especially Wood on 6 or 8) or when I have 7+ cards
3. Work toward city upgrades at my high-production settlements when possible
4. Consider expanding toward the Wood port (nodes 52, 53) after securing node 23
LLM chose action 1: End your turn
TURN 8 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue saving resources to build toward settlement at node 23
2. Save Knight card for when robber blocks my key resources (especially Wood on 6 or 8) or when I have 7+ cards
3. Work toward city upgrades at my high-production settlements when possible
4. Consider expanding toward the Wood port (nodes 52, 53) after securing node 23
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1) 🔍               ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏠 at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6), (6, 23), (23, 6)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3171 chars)
Updated plan: 1. Continue saving resources to build toward settlement at node 23
2. Save Knight card for when robber blocks my key resources or when I have 7+ cards
3. Work toward city upgrades at my high-production settlements when possible
4. Consider expanding toward the Wood port (nodes 52, 53) after securing node 23
LLM chose action 1: Roll the dice
TURN 8 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue saving resources to build toward settlement at node 23
2. Save Knight card for when robber blocks my key resources or when I have 7+ cards
3. Work toward city upgrades at my high-production settlements when possible
4. Consider expanding toward the Wood port (nodes 52, 53) after securing node 23
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1) 🔍               ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏠 at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6), (6, 23), (23, 6)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3147 chars)
Updated plan: 1. Continue saving resources to build toward settlement at node 23
2. Save Knight card for when robber blocks my key resources or when I have 7+ cards
3. Work toward city upgrades at my high-production settlements when possible
4. Consider expanding toward the Wood port (nodes 52, 53) after securing node 23
LLM chose action 1: End your turn
TURN 10 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue saving resources to build toward settlement at node 23
2. Save Knight card for when robber blocks my key resources or when I have 7+ cards
3. Work toward city upgrades at my high-production settlements when possible
4. Consider expanding toward the Wood port (nodes 52, 53) after securing node 23
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1) 🔍               ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6), (6, 23), (23, 6)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 3/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3145 chars)
Updated plan: 1. Continue saving resources to build toward settlement at node 23
2. Save Knight card for when robber blocks my key resources or when I have 7+ cards
3. Work toward city upgrades at my high-production settlements when possible
4. Consider expanding toward the Wood port (nodes 52, 53) after securing node 23
LLM chose action 1: Roll the dice
TURN 10 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Continue saving resources to build toward settlement at node 23
2. Save Knight card for when robber blocks my key resources or when I have 7+ cards
3. Work toward city upgrades at my high-production settlements when possible
4. Consider expanding toward the Wood port (nodes 52, 53) after securing node 23
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1) 🔍               ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6), (6, 23), (23, 6)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 3/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2) and steal from RED
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3773 chars)
Updated plan: 1. Continue saving resources to build toward settlement at node 23
2. Save Knight card for when robber blocks my key resources or when I have 7+ cards
3. Work toward city upgrades at my high-production settlements when possible
4. Consider expanding toward the Wood port (nodes 52, 53) after securing node 23
LLM chose action 10: Move robber to (-1, -1, 2) and steal from RED
TURN 10 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue saving resources to build toward settlement at node 23
2. Save Knight card for when robber blocks my key resources or when I have 7+ cards
3. Work toward city upgrades at my high-production settlements when possible
4. Consider expanding toward the Wood port (nodes 52, 53) after securing node 23
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2) 🔍              🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6), (6, 23), (23, 6)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 3/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

  Build Road Options:
    [2] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3752 chars)
Updated plan: 1. Build road to node 52 this turn (road at edge 23, 52)
2. Save Knight card for when robber blocks my key resources or when I have 7+ cards
3. Next, gather resources for settlement at node 23, then consider settlement at node 52 near Wood port
4. Work toward city upgrades at my high-production settlements when possible
LLM chose action 3: Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 10 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road to node 52 this turn (road at edge 23, 52)
2. Save Knight card for when robber blocks my key resources or when I have 7+ cards
3. Next, gather resources for settlement at node 23, then consider settlement at node 52 near Wood port
4. Work toward city upgrades at my high-production settlements when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2) 🔍              🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6), (6, 23), (23, 6), (23, 52), (52, 23)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3174 chars)
Updated plan: 1. Continue saving Knight card for when robber blocks my key resources or when I have 7+ cards
2. Gather resources for settlement at node 23 (need brick + wood + sheep + wheat)
3. After settlement at node 23, build toward node 52 (near Wood port)
4. Consider city upgrades at high-production settlements when possible
LLM chose action 1: End your turn
TURN 12 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue saving Knight card for when robber blocks my key resources or when I have 7+ cards
2. Gather resources for settlement at node 23 (need brick + wood + sheep + wheat)
3. After settlement at node 23, build toward node 52 (near Wood port)
4. Consider city upgrades at high-production settlements when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2) 🔍              🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6), (6, 23), (23, 6), (23, 52), (52, 23)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3175 chars)
Updated plan: 1. Continue saving Knight card for when robber blocks my key resources or when I have 7+ cards
2. Gather resources for settlement at node 23 (need brick + wood + sheep + wheat)
3. After settlement at node 23, build toward node 52 (near Wood port)
4. Consider city upgrades at high-production settlements when possible
LLM chose action 1: Roll the dice
TURN 12 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue saving Knight card for when robber blocks my key resources or when I have 7+ cards
2. Gather resources for settlement at node 23 (need brick + wood + sheep + wheat)
3. After settlement at node 23, build toward node 52 (near Wood port)
4. Consider city upgrades at high-production settlements when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2) 🔍              🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6), (6, 23), (23, 6), (23, 52), (52, 23)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

  Build Road Options:
    [2] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3846 chars)
Updated plan: 1. Continue saving Knight card for when robber blocks key resources
2. Focus on collecting Wheat (missing resource) for settlement at node 23
3. Once I have all resources, build settlement at node 23
4. Then build toward Wood port at edge (52, 53)
5. Consider city upgrades at high-production settlements when possible
LLM chose action 1: End your turn
TURN 14 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue saving Knight card for when robber blocks key resources
2. Focus on collecting Wheat (missing resource) for settlement at node 23
3. Once I have all resources, build settlement at node 23
4. Then build toward Wood port at edge (52, 53)
5. Consider city upgrades at high-production settlements when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2) 🔍              🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6), (6, 23), (23, 6), (23, 52), (52, 23)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 3 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3186 chars)
Updated plan: 1. Roll and hope for Wheat production
2. Continue saving Knight card for when robber blocks key resources
3. Focus on collecting Wheat for settlement at node 23
4. Once I have all resources, build settlement at node 23
5. Then build toward Wood port at edge (52, 53)
6. Consider city upgrades at high-production settlements when possible
LLM chose action 1: Roll the dice
TURN 14 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll and hope for Wheat production
2. Continue saving Knight card for when robber blocks key resources
3. Focus on collecting Wheat for settlement at node 23
4. Once I have all resources, build settlement at node 23
5. Then build toward Wood port at edge (52, 53)
6. Consider city upgrades at high-production settlements when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2) 🔍              🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6), (6, 23), (23, 6), (23, 52), (52, 23)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 4 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

  Build Road Options:
    [2] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [12] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [13] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
    [14] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [15] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE

❓ Select action by number (0-15):

Game state prepared for LLM (length: 4083 chars)
Updated plan: 1. Trade 4 Sheep for 1 Wheat to prepare for settlement
2. Build road to Wood port (52, 53) when I get another Brick
3. Save Knight card for when robber blocks key resources
4. Focus on building settlement at node 23 once I have all resources
5. Consider city upgrades after expanding settlement count
LLM chose action 13: Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
TURN 14 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 Sheep for 1 Wheat to prepare for settlement
2. Build road to Wood port (52, 53) when I get another Brick
3. Save Knight card for when robber blocks key resources
4. Focus on building settlement at node 23 once I have all resources
5. Consider city upgrades after expanding settlement count
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2) 🔍              🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (6, 7), (7, 6), (6, 23), (23, 6), (23, 52), (52, 23)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

  Build Road Options:
    [2] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3829 chars)
Updated plan: 1. Build road to Wood port (52, 53) now
2. Save Knight card for when robber blocks key resources
3. Next, build settlement at node 53 to utilize the Wood port
4. Use Wood port for efficient trading of my abundant Wood
5. Look for expansion toward more Wheat and Sheep production
LLM chose action 2: Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 14 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road to Wood port (52, 53) now
2. Save Knight card for when robber blocks key resources
3. Next, build settlement at node 53 to utilize the Wood port
4. Use Wood port for efficient trading of my abundant Wood
5. Look for expansion toward more Wheat and Sheep production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2) 🔍              🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 3/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3097 chars)
Updated plan: 1. End turn now to collect more resources
2. Save Knight card for when robber blocks key resources or when close to Largest Army
3. Next, build road toward Wood port (52, 53) when resources allow
4. Build settlement at node 53 to utilize the Wood port
5. Use Wood port for efficient trading of my abundant Wood
6. Look for expansion toward more Wheat and Sheep production
LLM chose action 1: End your turn
TURN 16 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn now to collect more resources
2. Save Knight card for when robber blocks key resources or when close to Largest Army
3. Next, build road toward Wood port (52, 53) when resources allow
4. Build settlement at node 53 to utilize the Wood port
5. Use Wood port for efficient trading of my abundant Wood
6. Look for expansion toward more Wheat and Sheep production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2) 🔍              🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17), (3, 12), (12, 3)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 3/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3204 chars)
Updated plan: 1. Roll to collect resources, focusing on getting Brick for road building
2. Save Knight card for when robber blocks key resources or when close to Largest Army
3. Build road toward Wood port (52, 53) when resources allow
4. Build settlement at node 53 to utilize the Wood port
5. Use Wood port for efficient trading of my abundant Wood
6. Look for expansion toward more Wheat and Sheep production
LLM chose action 1: Roll the dice
TURN 16 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll to collect resources, focusing on getting Brick for road building
2. Save Knight card for when robber blocks key resources or when close to Largest Army
3. Build road toward Wood port (52, 53) when resources allow
4. Build settlement at node 53 to utilize the Wood port
5. Use Wood port for efficient trading of my abundant Wood
6. Look for expansion toward more Wheat and Sheep production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2) 🔍              🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17), (3, 12), (12, 3)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 3/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3234 chars)
Updated plan: 1. Roll to collect resources, focusing on getting Brick for road building
2. Save Knight card for when robber blocks key resources or when close to Largest Army
3. Build road toward Wood port (52, 53) when resources allow
4. Build settlement at node 53 to utilize the Wood port
5. Use Wood port for efficient trading of my abundant Wood
6. Look for expansion toward more Wheat and Sheep production
LLM chose action 1: End your turn
TURN 18 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll to collect resources, focusing on getting Brick for road building
2. Save Knight card for when robber blocks key resources or when close to Largest Army
3. Build road toward Wood port (52, 53) when resources allow
4. Build settlement at node 53 to utilize the Wood port
5. Use Wood port for efficient trading of my abundant Wood
6. Look for expansion toward more Wheat and Sheep production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2) 🔍              🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17), (3, 12), (12, 3)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 3/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3230 chars)
Updated plan: 1. Roll to collect resources, focusing on getting Brick for road building
2. Save Knight card for when robber blocks key resources or when close to Largest Army
3. Build road toward Wood port (52, 53) when resources allow
4. Build settlement at node 53 to utilize the Wood port
5. Use Wood port for efficient trading of my abundant Wood
6. Look for expansion toward more Wheat and Sheep production
LLM chose action 1: Roll the dice
TURN 18 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Roll to collect resources, focusing on getting Brick for road building
2. Save Knight card for when robber blocks key resources or when close to Largest Army
3. Build road toward Wood port (52, 53) when resources allow
4. Build settlement at node 53 to utilize the Wood port
5. Use Wood port for efficient trading of my abundant Wood
6. Look for expansion toward more Wheat and Sheep production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2) 🔍              🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17), (3, 12), (12, 3)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 3/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3857 chars)
Updated plan: 1. Block RED's most productive hex to slow their progress
2. Continue saving Knight card for later strategic use
3. Build road toward Wood port (52, 53) when resources allow
4. Build settlement at node 53 to utilize the Wood port
5. Use Wood port for efficient trading of my abundant Wood
6. Look for expansion toward more Wheat and Sheep production
LLM chose action 2: Move robber to (0, -1, 1) and steal from RED
TURN 18 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's most productive hex to slow their progress
2. Continue saving Knight card for later strategic use
3. Build road toward Wood port (52, 53) when resources allow
4. Build settlement at node 53 to utilize the Wood port
5. Use Wood port for efficient trading of my abundant Wood
6. Look for expansion toward more Wheat and Sheep production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1) 🔍               🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17), (3, 12), (12, 3)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 3/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3185 chars)
Updated plan: 1. Save Knight card for later when RED has resources to steal
2. Continue collecting resources for road building toward Wood port
3. Build settlement at node 53 to access Wood port
4. Use Wood port to trade my abundant Wood for scarce resources
5. Consider building a city at my Wood-producing settlements later
6. Watch for development card opportunities when I get Sheep
LLM chose action 1: End your turn
TURN 20 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Save Knight card for later when RED has resources to steal
2. Continue collecting resources for road building toward Wood port
3. Build settlement at node 53 to access Wood port
4. Use Wood port to trade my abundant Wood for scarce resources
5. Consider building a city at my Wood-producing settlements later
6. Watch for development card opportunities when I get Sheep
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1) 🔍               🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17), (3, 12), (12, 3)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 3/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3214 chars)
Updated plan: 1. Roll now to collect resources
2. Continue building roads toward Wood port at node 53
3. Build settlement at node 53 to access Wood port
4. Use Wood port to trade my abundant Wood for scarce resources
5. Consider building a city at my Wood-producing settlements later
6. Save Knight card for when RED has resources worth stealing
LLM chose action 1: Roll the dice
TURN 20 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll now to collect resources
2. Continue building roads toward Wood port at node 53
3. Build settlement at node 53 to access Wood port
4. Use Wood port to trade my abundant Wood for scarce resources
5. Consider building a city at my Wood-producing settlements later
6. Save Knight card for when RED has resources worth stealing
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1) 🔍               🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17), (3, 12), (12, 3)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌲WOOD, 2 🧱BRICK, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 3/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

  Build Road Options:
    [2] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [12] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [13] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [14] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [15] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT

❓ Select action by number (0-15):

Game state prepared for LLM (length: 4048 chars)
Updated plan: 1. Build road to Wood port at edge (24, 53) now
2. Next turn, focus on getting Wheat and Sheep to build settlement at node 53
3. Once settled at node 53, use 2:1 Wood port to efficiently trade my abundant Wood
4. Build cities at my Wood-producing settlements to increase production
5. Save Knight card until RED has resources worth stealing
LLM chose action 2: Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 20 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road to Wood port at edge (24, 53) now
2. Next turn, focus on getting Wheat and Sheep to build settlement at node 53
3. Once settled at node 53, use 2:1 Wood port to efficiently trade my abundant Wood
4. Build cities at my Wood-producing settlements to increase production
5. Save Knight card until RED has resources worth stealing
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1) 🔍               🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17), (3, 12), (12, 3)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 3 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

  Build Road Options:
    [2] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3882 chars)
Updated plan: 1. Build road to Wood port at edge (24, 53) by first building at edge (22, 23)
2. Next turn, focus on getting Wheat and Sheep to build settlement at node 53
3. Once settled at node 53, use 2:1 Wood port to efficiently trade my abundant Wood
4. Build cities at my Wood-producing settlements to increase production
5. Save Knight card until RED has resources worth stealing
LLM chose action 3: Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 20 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road to Wood port at edge (24, 53) by first building at edge (22, 23)
2. Next turn, focus on getting Wheat and Sheep to build settlement at node 53
3. Once settled at node 53, use 2:1 Wood port to efficiently trade my abundant Wood
4. Build cities at my Wood-producing settlements to increase production
5. Save Knight card until RED has resources worth stealing
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1) 🔍               🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17), (3, 12), (12, 3)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3246 chars)
LLM chose action 1: End your turn
TURN 22 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road to Wood port at edge (24, 53) by first building at edge (22, 23)
2. Next turn, focus on getting Wheat and Sheep to build settlement at node 53
3. Once settled at node 53, use 2:1 Wood port to efficiently trade my abundant Wood
4. Build cities at my Wood-producing settlements to increase production
5. Save Knight card until RED has resources worth stealing
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1) 🔍               🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17), (3, 12), (12, 3)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3242 chars)
Updated plan: 1. Build road to Wood port at edge (24, 53) by first building at edge (22, 23)
2. Next turn, focus on getting Wheat and Sheep to build settlement at node 53
3. Once settled at node 53, use 2:1 Wood port to efficiently trade my abundant Wood
4. Build cities at my Wood-producing settlements to increase production
5. Save Knight card until RED has resources worth stealing
LLM chose action 1: Roll the dice
TURN 22 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road to Wood port at edge (24, 53) by first building at edge (22, 23)
2. Next turn, focus on getting Wheat and Sheep to build settlement at node 53
3. Once settled at node 53, use 2:1 Wood port to efficiently trade my abundant Wood
4. Build cities at my Wood-producing settlements to increase production
5. Save Knight card until RED has resources worth stealing
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1) 🔍               🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17), (3, 12), (12, 3)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3246 chars)
Updated plan: 1. Play Knight card to move the robber off Wood and onto a tile producing resources for Red
2. Use stolen resource and future production to build road to edge (22, 23)
3. Focus on getting Wheat and Sheep to build settlement at node 53 (Wood port)
4. Use 2:1 Wood port for efficient trading of my abundant Wood
5. Build cities at Wood-producing settlements to increase production
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 22 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play Knight card to move the robber off Wood and onto a tile producing resources for Red
2. Use stolen resource and future production to build road to edge (22, 23)
3. Focus on getting Wheat and Sheep to build settlement at node 53 (Wood port)
4. Use 2:1 Wood port for efficient trading of my abundant Wood
5. Build cities at Wood-producing settlements to increase production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1) 🔍               🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17), (3, 12), (12, 3)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3900 chars)
Updated plan: 1. Move robber to Sheep-5 hex and steal from RED
2. Use stolen resource and future production to build road to edge (22, 23)
3. Focus on getting Wheat and Sheep to build settlement at node 53 (Wood port)
4. Use 2:1 Wood port for efficient trading of my abundant Wood
5. Build cities at Wood-producing settlements to increase production
LLM chose action 9: Move robber to (-1, -1, 2) and steal from RED
TURN 22 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to Sheep-5 hex and steal from RED
2. Use stolen resource and future production to build road to edge (22, 23)
3. Focus on getting Wheat and Sheep to build settlement at node 53 (Wood port)
4. Use 2:1 Wood port for efficient trading of my abundant Wood
5. Build cities at Wood-producing settlements to increase production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2) 🔍              🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17), (3, 12), (12, 3)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3245 chars)
Updated plan: 1. Buy development card this turn
2. If Knight card, move robber to Sheep-5 hex and steal from RED next turn
3. Build road toward node 53 (Wood port) when resources allow
4. Build settlement at node 53 to access Wood port
5. Use 2:1 Wood port for efficient trading of my abundant Wood
6. Build cities at Wood-producing settlements to increase production
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 28 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Buy development card this turn
2. If Knight card, move robber to Sheep-5 hex and steal from RED next turn
3. Build road toward node 53 (Wood port) when resources allow
4. Build settlement at node 53 to access Wood port
5. Use 2:1 Wood port for efficient trading of my abundant Wood
6. Build cities at Wood-producing settlements to increase production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1) 🔍             🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: (12, 13), (13, 12), (17, 18), (18, 17), (3, 12), (12, 3), (16, 18), (18, 16)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3925 chars)
Updated plan: 1. Move robber to Wood(6) hex to block RED's production and potentially steal Wood
2. Build road toward node 53 (Wood port) when resources allow
3. Build settlement at node 53 to access Wood port
4. Use 2:1 Wood port for efficient trading of my abundant Wood
5. Build cities at Wood-producing settlements to increase production
LLM chose action 2: Move robber to (0, -1, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 40 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to Wood(6) hex to block RED's production and potentially steal Wood
2. Build road toward node 53 (Wood port) when resources allow
3. Build settlement at node 53 to access Wood port
4. Use 2:1 Wood port for efficient trading of my abundant Wood
5. Build cities at Wood-producing settlements to increase production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1) 🔍             🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 5 🌲WOOD, 1 🧱BRICK, 2 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [12] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [13] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [14] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [15] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT

❓ Select action by number (0-15):

Game state prepared for LLM (length: 4067 chars)
Updated plan: 1. Build road at edge (51, 52) to approach node 53 (Wood port)
2. Trade Wood for Wheat using general port once I reach node 53
3. Build settlement at node 53 to access Wood port
4. Use 2:1 Wood port for efficient trading of my abundant Wood
5. Focus on city upgrades and/or development cards next
LLM chose action 7: Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 40 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (51, 52) to approach node 53 (Wood port)
2. Trade Wood for Wheat using general port once I reach node 53
3. Build settlement at node 53 to access Wood port
4. Use 2:1 Wood port for efficient trading of my abundant Wood
5. Focus on city upgrades and/or development cards next
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1) 🔍             🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 16 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 4 🌲WOOD, 2 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [2] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [3] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [4] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3301 chars)
Updated plan: 1. Trade 4 Wood for 1 Brick this turn
2. Build road at edge (51, 52) next turn
3. Continue toward node 53 (Wood port)
4. Build settlement at node 53 to access Wood port and Wheat production
5. Use 2:1 Wood port for efficient trading of my abundant Wood
6. Focus on city upgrades and development cards after establishing the port
LLM chose action 2: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 44 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 Wood for 1 Brick this turn
2. Build road at edge (51, 52) next turn
3. Continue toward node 53 (Wood port)
4. Build settlement at node 53 to access Wood port and Wheat production
5. Use 2:1 Wood port for efficient trading of my abundant Wood
6. Focus on city upgrades and development cards after establishing the port
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1) 🔍             🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 16 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 3 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 4)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3854 chars)
Updated plan: 1. Build road at edge (50, 51) this turn to continue toward Wood port
2. Build road at edge (51, 52) next turn
3. Build settlement at node 53 to access Wood port and additional Wheat production
4. Use 2:1 Wood port for efficient trading of my abundant Wood
5. Focus on city upgrades and development cards after establishing the port
LLM chose action 2: Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 46 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (50, 51) this turn to continue toward Wood port
2. Build road at edge (51, 52) next turn
3. Build settlement at node 53 to access Wood port and additional Wheat production
4. Use 2:1 Wood port for efficient trading of my abundant Wood
5. Focus on city upgrades and development cards after establishing the port
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1) 🔍             🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 3 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 4)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3858 chars)
Updated plan: 1. Build road at edge (49, 50) this turn to continue toward Wood port
2. Build road at edge (50, 51) next turn
3. Build road at edge (51, 52) after that
4. Build settlement at node 53 to access Wood port and additional Wheat production
5. Use 2:1 Wood port for efficient trading of my abundant Wood
6. Focus on city upgrades and development cards after establishing the port
LLM chose action 7: Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 54 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (49, 50) this turn to continue toward Wood port
2. Build road at edge (50, 51) next turn
3. Build road at edge (51, 52) after that
4. Build settlement at node 53 to access Wood port and additional Wheat production
5. Use 2:1 Wood port for efficient trading of my abundant Wood
6. Focus on city upgrades and development cards after establishing the port
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1) 🔍             🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 2 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3323 chars)
Updated plan: 1. Buy development card this turn
2. Next turn, trade or wait for Brick to build road at edge (49, 50)
3. Continue road building to Wood port (edges 50-51, 51-52)
4. Build settlement at node 53 for Wood port access and Wheat production
5. Use 2:1 Wood port for efficient trading
6. Focus on city upgrades and more development cards
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 56 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development card this turn
2. Next turn, trade or wait for Brick to build road at edge (49, 50)
3. Continue road building to Wood port (edges 50-51, 51-52)
4. Build settlement at node 53 for Wood port access and Wheat production
5. Use 2:1 Wood port for efficient trading
6. Focus on city upgrades and more development cards
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1) 🔍             🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3276 chars)
Updated plan: 1. Play Knight card to unblock Ore production and steal a resource
2. Roll dice next turn and hopefully get the resources needed for a development card
3. Continue with original road-building plan toward Wood port (edges 49-50, 50-51, 51-52)
4. Build settlement at node 53 for Wood port access
5. Use Wood port for efficient trading
6. Focus on city upgrades and more development cards
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 56 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play Knight card to unblock Ore production and steal a resource
2. Roll dice next turn and hopefully get the resources needed for a development card
3. Continue with original road-building plan toward Wood port (edges 49-50, 50-51, 51-52)
4. Build settlement at node 53 for Wood port access
5. Use Wood port for efficient trading
6. Focus on city upgrades and more development cards
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1) 🔍             🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3986 chars)
Updated plan: 1. Move robber to (0, -1, 1) to block RED's Wood production and steal a resource
2. Roll dice next turn and hopefully get resources needed for development card
3. Continue with road-building plan toward Wood port (edges 49-50, 50-51, 51-52)
4. Build settlement at node 53 for Wood port access
5. Use Wood port for efficient trading
6. Focus on city upgrades and more development cards
LLM chose action 2: Move robber to (0, -1, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
TURN 56 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to (0, -1, 1) to block RED's Wood production and steal a resource
2. Roll dice next turn and hopefully get resources needed for development card
3. Continue with road-building plan toward Wood port (edges 49-50, 50-51, 51-52)
4. Build settlement at node 53 for Wood port access
5. Use Wood port for efficient trading
6. Focus on city upgrades and more development cards
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1) 🔍               🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3968 chars)
Updated plan: 1. Build road at edge (48, 49) to continue path toward Wood port
2. Roll dice next turn and collect resources
3. Continue expanding toward Wood port with future roads (aim for edges reaching node 53)
4. Build settlement at node 53 for Wood port access when I have resources
5. Use Wood port for efficient trading (since I produce a lot of Wood)
6. Focus on city upgrades and more development cards
LLM chose action 2: Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 58 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (48, 49) to continue path toward Wood port
2. Roll dice next turn and collect resources
3. Continue expanding toward Wood port with future roads (aim for edges reaching node 53)
4. Build settlement at node 53 for Wood port access when I have resources
5. Use Wood port for efficient trading (since I produce a lot of Wood)
6. Focus on city upgrades and more development cards
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1) 🔍               🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3981 chars)
Updated plan: 1. Build road at edge (46, 48) to continue path toward Wood port
2. Roll dice next turn and collect resources
3. Continue expanding toward Wood port with future roads (aim for edges reaching node 53)
4. Build settlement at node 53 for Wood port access when I have resources
5. Use Wood port for efficient trading (since I produce a lot of Wood)
6. Focus on city upgrades and development cards to reach 10 VP
LLM chose action 4: Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 64 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (46, 48) to continue path toward Wood port
2. Roll dice next turn and collect resources
3. Continue expanding toward Wood port with future roads (aim for edges reaching node 53)
4. Build settlement at node 53 for Wood port access when I have resources
5. Use Wood port for efficient trading (since I produce a lot of Wood)
6. Focus on city upgrades and development cards to reach 10 VP
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1) 🔍             🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 24 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 2 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 8)

  RED Player:
    Victory Points: 7/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4008 chars)
Updated plan: 1. Block RED's Wood production by placing robber on (-2, 0, 2)
2. Continue building road at edge (46, 48) to progress toward Wood port
3. Roll dice next turn and collect resources
4. Continue expanding toward Wood port with future roads (aim for edges reaching node 53)
5. Build settlement at node 53 for Wood port access when I have resources
6. Use Wood port for efficient trading (since I produce a lot of Wood)
7. Focus on city upgrades and development cards to reach 10 VP
LLM chose action 10: Move robber to (-2, 0, 2) and steal from RED
TURN 64 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's Wood production by placing robber on (-2, 0, 2)
2. Continue building road at edge (46, 48) to progress toward Wood port
3. Roll dice next turn and collect resources
4. Continue expanding toward Wood port with future roads (aim for edges reaching node 53)
5. Build settlement at node 53 for Wood port access when I have resources
6. Use Wood port for efficient trading (since I produce a lot of Wood)
7. Focus on city upgrades and development cards to reach 10 VP
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 24 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌲WOOD, 2 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 8)

  RED Player:
    Victory Points: 7/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [2] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [3] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [4] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3541 chars)
Updated plan: 1. End turn and roll dice for more resources
2. Continue building road at edge (46, 48) to progress toward Wood port (needs Wood+Brick)
3. Build settlement at node 53 for Wood port access when resources allow
4. Use Wood port for 2:1 efficient trading (since I produce a lot of Wood)
5. Focus on city upgrades and development cards to reach 10 VP
6. Consider blocking RED with robber placements when possible
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 66 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. End turn and roll dice for more resources
2. Continue building road at edge (46, 48) to progress toward Wood port (needs Wood+Brick)
3. Build settlement at node 53 for Wood port access when resources allow
4. Use Wood port for 2:1 efficient trading (since I produce a lot of Wood)
5. Focus on city upgrades and development cards to reach 10 VP
6. Consider blocking RED with robber placements when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 24 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 8)

  RED Player:
    Victory Points: 7/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3990 chars)
Updated plan: 1. Block RED's Wheat production with robber and steal a resource
2. End turn and roll dice for more resources
3. Continue building road at edge (46, 48) to progress toward Wood port
4. Build settlement at node 53 for Wood port access when resources allow
5. Use Wood port for 2:1 efficient trading (since I produce a lot of Wood)
6. Focus on city upgrades and development cards to reach 10 VP
7. Continue blocking RED with robber placements whenever possible
LLM chose action 3: Move robber to (-1, 0, 1) and steal from RED
TURN 66 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's Wheat production with robber and steal a resource
2. End turn and roll dice for more resources
3. Continue building road at edge (46, 48) to progress toward Wood port
4. Build settlement at node 53 for Wood port access when resources allow
5. Use Wood port for 2:1 efficient trading (since I produce a lot of Wood)
6. Focus on city upgrades and development cards to reach 10 VP
7. Continue blocking RED with robber placements whenever possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1) 🔍               🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 24 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 8)

  RED Player:
    Victory Points: 7/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3408 chars)
Updated plan: 1. Buy development card now to potentially get Knight/VP/helpful cards
2. Continue blocking RED's Wheat production with robber on future turns
3. Build roads toward node 53 for Wood port access
4. Build settlement at node 53 when resources allow
5. Use Wood port for efficient trading (since I produce a lot of Wood)
6. Focus on Knights to work toward Largest Army
7. Aim to block RED's progress through strategic robber placement
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 68 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development card now to potentially get Knight/VP/helpful cards
2. Continue blocking RED's Wheat production with robber on future turns
3. Build roads toward node 53 for Wood port access
4. Build settlement at node 53 when resources allow
5. Use Wood port for efficient trading (since I produce a lot of Wood)
6. Focus on Knights to work toward Largest Army
7. Aim to block RED's progress through strategic robber placement
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1) 🔍               🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 24 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 ⛏️ORE
    Development Cards: 1 YEAR_OF_PLENTY, 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 8)

  RED Player:
    Victory Points: 7/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Year Of Plenty Options:
    [0] Play Year of Plenty card - Take two resources: ('ORE', 'ORE')
    [1] Play Year of Plenty card - Take two resources: ('WOOD', 'WHEAT')
    [2] Play Year of Plenty card - Take two resources: ('WOOD', 'ORE')
    [3] Play Year of Plenty card - Take two resources: ('WOOD', 'BRICK')
    [4] Play Year of Plenty card - Take two resources: ('SHEEP', 'WHEAT')
    [5] Play Year of Plenty card - Take two resources: ('SHEEP', 'ORE')
    [6] Play Year of Plenty card - Take two resources: ('WOOD', 'WOOD')
    [7] Play Year of Plenty card - Take two resources: ('WOOD', 'SHEEP')
    [8] Play Year of Plenty card - Take two resources: ('BRICK', 'WHEAT')
    [9] Play Year of Plenty card - Take two resources: ('BRICK', 'ORE')
    [10] Play Year of Plenty card - Take two resources: ('BRICK', 'BRICK')
    [11] Play Year of Plenty card - Take two resources: ('WHEAT', 'WHEAT')
    [12] Play Year of Plenty card - Take two resources: ('SHEEP', 'SHEEP')
    [13] Play Year of Plenty card - Take two resources: ('WHEAT', 'ORE')
    [14] Play Year of Plenty card - Take two resources: ('BRICK', 'SHEEP')

  Roll:
    [15] Roll the dice

❓ Select action by number (0-15):

Game state prepared for LLM (length: 4419 chars)
Updated plan: 1. Use Year of Plenty to get Sheep and Wheat
2. Buy a development card immediately (using Sheep + Wheat + Ore)
3. Continue building toward Wood port (node 53) when resources allow
4. Focus on Knights to work toward Largest Army
5. Continue blocking RED's Wheat production with robber
6. Use Wood port for efficient trading once established
LLM chose action 4: Play Year of Plenty card - Take two resources: ('SHEEP', 'WHEAT')
Only one action available. Selecting it automatically without API call.
TURN 68 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Use Year of Plenty to get Sheep and Wheat
2. Buy a development card immediately (using Sheep + Wheat + Ore)
3. Continue building toward Wood port (node 53) when resources allow
4. Focus on Knights to work toward Largest Army
5. Continue blocking RED's Wheat production with robber
6. Use Wood port for efficient trading once established
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1) 🔍               🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 24 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 8)

  RED Player:
    Victory Points: 7/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [12] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Build Settlement Options:
    [13] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

  Buy Development Card:
    [22] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-22):

Game state prepared for LLM (length: 4898 chars)
Updated plan: 1. Buy development cards to pursue Knights/Victory Points
2. Continue building toward Wood port (node 53) when resources allow
3. Focus on Knights to work toward Largest Army
4. Continue blocking RED's Wheat production with robber
5. Use Wood port for efficient trading once established
LLM chose action 22: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
TURN 68 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development cards to pursue Knights/Victory Points
2. Continue building toward Wood port (node 53) when resources allow
3. Focus on Knights to work toward Largest Army
4. Continue blocking RED's Wheat production with robber
5. Use Wood port for efficient trading once established
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1) 🔍               🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 24 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 1 🧱BRICK
    Development Cards: 1 YEAR_OF_PLENTY, 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 8)

  RED Player:
    Victory Points: 7/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [12] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-12):

Game state prepared for LLM (length: 3953 chars)
Updated plan: 1. Continue building toward Wood port (node 53) - immediate priority
2. Buy development cards when resources allow to pursue Knights/Victory Points
3. Focus on Knights to work toward Largest Army
4. Continue blocking RED's Wheat production with robber
5. Use Wood port for efficient trading once established
LLM chose action 4: Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 70 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue building toward Wood port (node 53) - immediate priority
2. Buy development cards when resources allow to pursue Knights/Victory Points
3. Focus on Knights to work toward Largest Army
4. Continue blocking RED's Wheat production with robber
5. Use Wood port for efficient trading once established
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1) 🔍             🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 26 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD
    Development Cards: 1 YEAR_OF_PLENTY, 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 13 built (Longest: 9)

  RED Player:
    Victory Points: 7/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 12 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Year Of Plenty Options:
    [0] Play Year of Plenty card - Take two resources: ('ORE', 'ORE')
    [1] Play Year of Plenty card - Take two resources: ('WOOD', 'WHEAT')
    [2] Play Year of Plenty card - Take two resources: ('WOOD', 'ORE')
    [3] Play Year of Plenty card - Take two resources: ('WOOD', 'BRICK')
    [4] Play Year of Plenty card - Take two resources: ('SHEEP', 'WHEAT')
    [5] Play Year of Plenty card - Take two resources: ('SHEEP', 'ORE')
    [6] Play Year of Plenty card - Take two resources: ('WOOD', 'WOOD')
    [7] Play Year of Plenty card - Take two resources: ('WOOD', 'SHEEP')
    [8] Play Year of Plenty card - Take two resources: ('BRICK', 'WHEAT')
    [9] Play Year of Plenty card - Take two resources: ('BRICK', 'ORE')
    [10] Play Year of Plenty card - Take two resources: ('BRICK', 'BRICK')
    [11] Play Year of Plenty card - Take two resources: ('WHEAT', 'WHEAT')
    [12] Play Year of Plenty card - Take two resources: ('SHEEP', 'SHEEP')
    [13] Play Year of Plenty card - Take two resources: ('WHEAT', 'ORE')
    [14] Play Year of Plenty card - Take two resources: ('BRICK', 'SHEEP')

  Roll:
    [15] Roll the dice

❓ Select action by number (0-15):

Game state prepared for LLM (length: 4307 chars)
Updated plan: 1. Continue building toward Wood port (node 53) using roads
2. Once Wood port is secured, leverage 2:1 wood trading to accelerate development
3. Focus on buying development cards for Knights to work toward Largest Army
4. Consider blocking RED's high-value resource production with robber
5. Look for settlement opportunities after securing the port
LLM chose action 3: Play Year of Plenty card - Take two resources: ('WOOD', 'BRICK')
Only one action available. Selecting it automatically without API call.
TURN 70 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue building toward Wood port (node 53) using roads
2. Once Wood port is secured, leverage 2:1 wood trading to accelerate development
3. Focus on buying development cards for Knights to work toward Largest Army
4. Consider blocking RED's high-value resource production with robber
5. Look for settlement opportunities after securing the port
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1) 🔍             🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 26 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 13 built (Longest: 9)

  RED Player:
    Victory Points: 7/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 12 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3935 chars)
Updated plan: 1. Build road to node 24, then continue toward wood port (node 53) via nodes 24→52→53
2. Once wood port is secured, leverage 2:1 wood trading to acquire needed resources
3. Focus on settlement at node 53 to control wood port
4. Continue buying development cards when possible for knights/victory points
5. Look for opportunities to break RED's longest road if possible
LLM chose action 10: Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 72 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road to node 24, then continue toward wood port (node 53) via nodes 24→52→53
2. Once wood port is secured, leverage 2:1 wood trading to acquire needed resources
3. Focus on settlement at node 53 to control wood port
4. Continue buying development cards when possible for knights/victory points
5. Look for opportunities to break RED's longest road if possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1) 🔍             🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 12 built (Longest: 10)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3982 chars)
Updated plan: 1. Block RED's wood production by placing robber on (-2, 0, 2)
2. Continue building road to node 24, then toward wood port (53) via nodes 24→52→53
3. Once wood port is secured, leverage 2:1 wood trading for needed resources
4. Focus on settlement at node 53 to control wood port
5. Continue buying development cards when possible
6. Maintain longest road and look for opportunities to increase VP total
LLM chose action 10: Move robber to (-2, 0, 2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 74 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's wood production by placing robber on (-2, 0, 2)
2. Continue building road to node 24, then toward wood port (53) via nodes 24→52→53
3. Once wood port is secured, leverage 2:1 wood trading for needed resources
4. Focus on settlement at node 53 to control wood port
5. Continue buying development cards when possible
6. Maintain longest road and look for opportunities to increase VP total
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 2 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 12 built (Longest: 10)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Build Settlement Options:
    [11] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-19):

Game state prepared for LLM (length: 4740 chars)
Updated plan: 1. Build road at edge (20, 22) to continue toward wood port
2. Next collect resources to build settlement at node 53 (wood port)
3. Once wood port is secured, leverage 2:1 wood trading
4. Continue buying development cards when possible
5. Maintain longest road and look for opportunities to increase VP total
LLM chose action 8: Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 78 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (20, 22) to continue toward wood port
2. Next collect resources to build settlement at node 53 (wood port)
3. Once wood port is secured, leverage 2:1 wood trading
4. Continue buying development cards when possible
5. Maintain longest road and look for opportunities to increase VP total
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 3 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 12 built (Longest: 10)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3280 chars)
Updated plan: 1. Buy development cards when resources allow
2. Once I get brick, build road at edge (20, 22) toward wood port
3. Build settlement at node 53 (wood port) when possible
4. Leverage 2:1 wood trading once port is secured
5. Maintain longest road and aim for largest army
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 80 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development cards when resources allow
2. Once I get brick, build road at edge (20, 22) toward wood port
3. Build settlement at node 53 (wood port) when possible
4. Leverage 2:1 wood trading once port is secured
5. Maintain longest road and aim for largest army
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 3 🌲WOOD, 2 🌾WHEAT
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 12 built (Longest: 10)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3226 chars)
Updated plan: 1. Play Knight card to move robber to a tile that produces resources for Red, preferably a high-probability tile
2. Try to steal brick if possible to continue road building
3. Build road at edge (20, 22) toward wood port once I get brick
4. Build settlement at node 53 (wood port) when possible
5. Leverage 2:1 wood trading once port is secured
6. Continue accumulating knights for Largest Army
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 80 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play Knight card to move robber to a tile that produces resources for Red, preferably a high-probability tile
2. Try to steal brick if possible to continue road building
3. Build road at edge (20, 22) toward wood port once I get brick
4. Build settlement at node 53 (wood port) when possible
5. Leverage 2:1 wood trading once port is secured
6. Continue accumulating knights for Largest Army
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 3 🌲WOOD, 2 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 3 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 12 built (Longest: 10)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4028 chars)
Updated plan: 1. Move robber to brick (9) hex and try to steal brick from RED
2. Use any brick gained to build road at edge (20, 22) toward wood port
3. Continue working toward settlement at node 53 (wood port)
4. Leverage 2:1 wood trading once port is secured
5. Continue accumulating knights for Largest Army
LLM chose action 11: Move robber to (-2, 1, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
TURN 80 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to brick (9) hex and try to steal brick from RED
2. Use any brick gained to build road at edge (20, 22) toward wood port
3. Continue working toward settlement at node 53 (wood port)
4. Leverage 2:1 wood trading once port is secured
5. Continue accumulating knights for Largest Army
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1) 🔍               ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 4 🌲WOOD, 1 🧱BRICK, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 3 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 12 built (Longest: 10)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [2] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [3] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [4] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3431 chars)
Updated plan: 1. Trade 4 wood for 1 brick
2. Build road at edge toward wood port
3. Continue working toward settlement at node 53 (wood port)
4. Leverage 2:1 wood trading once port is secured
5. Continue accumulating resources for development cards to maintain Largest Army
LLM chose action 2: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 82 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Trade 4 wood for 1 brick
2. Build road at edge toward wood port
3. Continue working toward settlement at node 53 (wood port)
4. Leverage 2:1 wood trading once port is secured
5. Continue accumulating resources for development cards to maintain Largest Army
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1) 🔍               ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🧱BRICK, 3 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 3 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 12 built (Longest: 10)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2) and steal from RED
    [11] Move robber to (-2, 0, 2) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3903 chars)
Updated plan: 1. Continue with robber placement to block RED's wood production
2. Trade for brick when possible
3. Build road toward wood port (node 53)
4. Leverage 2:1 wood trading once port is secured
5. Continue accumulating resources for development cards to maintain Largest Army
LLM chose action 2: Move robber to (0, -1, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 84 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue with robber placement to block RED's wood production
2. Trade for brick when possible
3. Build road toward wood port (node 53)
4. Leverage 2:1 wood trading once port is secured
5. Continue accumulating resources for development cards to maintain Largest Army
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1) 🔍               🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🌲WOOD, 4 🧱BRICK, 3 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 3 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 12 built (Longest: 10)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE
    [2] Trade port: Give 4 🧱BRICK for 1 🌲WOOD
    [3] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [4] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3408 chars)
Updated plan: 1. Trade for wood to continue building roads toward wood port
2. Build road(s) toward wood port (node 53)
3. Leverage 2:1 wood trading once port is secured
4. Save resources for development cards to maintain Largest Army
5. Consider city upgrades when possible to gain more VPs
LLM chose action 2: Trade port: Give 4 🧱BRICK for 1 🌲WOOD
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 92 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Trade for wood to continue building roads toward wood port
2. Build road(s) toward wood port (node 53)
3. Leverage 2:1 wood trading once port is secured
4. Save resources for development cards to maintain Largest Army
5. Consider city upgrades when possible to gain more VPs
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1) 🔍               🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 28 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 3 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 6/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 14 built (Longest: 10)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3970 chars)
Updated plan: 1. Move robber to block RED's wood production
2. Trade for wood to continue building roads toward wood port
3. Build road(s) toward wood port (node 53)
4. Leverage 2:1 wood trading once port is secured
5. Save resources for development cards to maintain Largest Army
6. Consider city upgrades when possible to gain more VPs
LLM chose action 10: Move robber to (-2, 0, 2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 96 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Move robber to block RED's wood production
2. Trade for wood to continue building roads toward wood port
3. Build road(s) toward wood port (node 53)
4. Leverage 2:1 wood trading once port is secured
5. Save resources for development cards to maintain Largest Army
6. Consider city upgrades when possible to gain more VPs
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 28 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 3 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 6/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 14 built (Longest: 10)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4017 chars)
Updated plan: 1. Move robber to block RED's Wood(6) production (highest impact)
2. Trade for wood to continue building roads toward wood port
3. Build road(s) toward wood port (node 53)
4. Leverage 2:1 wood trading once port is secured
5. Save resources for development cards to maintain Largest Army
6. Consider city upgrades when possible to gain more VPs
LLM chose action 2: Move robber to (0, -1, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 100 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Move robber to block RED's Wood(6) production (highest impact)
2. Trade for wood to continue building roads toward wood port
3. Build road(s) toward wood port (node 53)
4. Leverage 2:1 wood trading once port is secured
5. Save resources for development cards to maintain Largest Army
6. Consider city upgrades when possible to gain more VPs
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1) 🔍               🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 28 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 2 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 3 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 6/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 14 built (Longest: 10)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4038 chars)
Updated plan: 1. Move robber to block RED's second Wood(6) production at (-2, 0, 2)
2. Trade for wood to continue building roads toward wood port
3. Build road(s) toward wood port (node 53)
4. Leverage 2:1 wood trading once port is secured
5. Save resources for development cards to maintain Largest Army
6. Consider city upgrades when possible to gain more VPs
LLM chose action 10: Move robber to (-2, 0, 2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 108 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Move robber to block RED's second Wood(6) production at (-2, 0, 2)
2. Trade for wood to continue building roads toward wood port
3. Build road(s) toward wood port (node 53)
4. Leverage 2:1 wood trading once port is secured
5. Save resources for development cards to maintain Largest Army
6. Consider city upgrades when possible to gain more VPs
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1) 🔍             🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🌲11[⭐], 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 2 🐑SHEEP, 2 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 3 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 7/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4157 chars)
Updated plan: 1. Move robber to block RED's Wood(6) production at (-2, 0, 2)
2. Trade for wood to continue building roads toward wood port
3. Build road(s) toward wood port (node 53)
4. Leverage 2:1 wood trading once port is secured
5. Save resources for development cards to maintain Largest Army
6. Consider city upgrades when possible to gain more VPs
LLM chose action 10: Move robber to (-2, 0, 2) and steal from RED
TURN 108 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to block RED's Wood(6) production at (-2, 0, 2)
2. Trade for wood to continue building roads toward wood port
3. Build road(s) toward wood port (node 53)
4. Leverage 2:1 wood trading once port is secured
5. Save resources for development cards to maintain Largest Army
6. Consider city upgrades when possible to gain more VPs
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🌲11[⭐], 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 2 🐑SHEEP, 2 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 3 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 7/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Settlement Options:
    [1] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 4246 chars)
Updated plan: 1. Build settlement at node 53 to secure the 2:1 Wood port
2. Use the port to trade excess Wood for needed resources
3. Focus on upgrading a settlement to city (+1 VP)
4. Save for development cards to maintain Largest Army
5. Continue building roads to maintain Longest Road bonus
LLM chose action 10: Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 110 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build settlement at node 53 to secure the 2:1 Wood port
2. Use the port to trade excess Wood for needed resources
3. Focus on upgrading a settlement to city (+1 VP)
4. Save for development cards to maintain Largest Army
5. Continue building roads to maintain Longest Road bonus
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔵 BLUE: 🏠 at node 53 (produces: 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🌲11[⭐], 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 32 (produces: 🧱8[⭐⭐⭐], 🐑5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 3 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 2 🏜️None for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3625 chars)
Updated plan: 1. Trade Wood for Ore using my port
2. Next turn aim to collect more resources to either:
   - Buy a development card (if I get Sheep and Wheat)
   - Build toward upgrading a settlement to a city
3. Maintain Largest Army and Longest Road bonuses
4. Consider buying VP development cards if available
LLM chose action 1: Trade port: Give 2 🏜️None for 1 ⛏️ORE
TURN 110 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade Wood for Ore using my port
2. Next turn aim to collect more resources to either:
   - Buy a development card (if I get Sheep and Wheat)
   - Build toward upgrading a settlement to a city
3. Maintain Largest Army and Longest Road bonuses
4. Consider buying VP development cards if available
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔵 BLUE: 🏠 at node 53 (produces: 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🌲11[⭐], 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 32 (produces: 🧱8[⭐⭐⭐], 🐑5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 3 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3515 chars)
Updated plan: 1. Buy a development card now for potential VP or Knight
2. Next turn, use my Wood port to trade for needed resources
3. Aim to build a city (requires 3 Ore, 2 Wheat) or establish another settlement
4. Continue maintaining Largest Army and Longest Road advantages
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 112 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy a development card now for potential VP or Knight
2. Next turn, use my Wood port to trade for needed resources
3. Aim to build a city (requires 3 Ore, 2 Wheat) or establish another settlement
4. Continue maintaining Largest Army and Longest Road advantages
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔵 BLUE: 🏠 at node 53 (produces: 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🌲11[⭐], 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 32 (produces: 🧱8[⭐⭐⭐], 🐑5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: None
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Played Cards: 3 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3462 chars)
Updated plan: 1. Play the Knight card to steal a resource and maintain Largest Army advantage
2. Move the robber to the Wood (6) hex at (0, -1, 1) which RED heavily depends on
3. After rolling, use my Wood port efficiently to trade for needed resources
4. Focus on buying a development card (if I get Victory Point card, I'll be at 8/10)
5. Work toward building a city (need 3 Ore, 2 Wheat) to reach 9/10 VP
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 112 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play the Knight card to steal a resource and maintain Largest Army advantage
2. Move the robber to the Wood (6) hex at (0, -1, 1) which RED heavily depends on
3. After rolling, use my Wood port efficiently to trade for needed resources
4. Focus on buying a development card (if I get Victory Point card, I'll be at 8/10)
5. Work toward building a city (need 3 Ore, 2 Wheat) to reach 9/10 VP
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (4 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔵 BLUE: 🏠 at node 53 (produces: 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🌲11[⭐], 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 32 (produces: 🧱8[⭐⭐⭐], 🐑5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: None
    Development Cards: 1 VICTORY_POINT
    Played Cards: 4 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-1, -1, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4286 chars)
Updated plan: 1. Place the robber on the Wood (6) hex at (0, -1, 1) to block RED's most productive resource
2. Use the stolen resource toward either a development card or city
3. Continue using my Wood port efficiently on future turns
4. Work toward building a city (need 3 Ore, 2 Wheat) to reach 9/10 VP
5. Buy one more development card hoping for a Victory Point to win
LLM chose action 2: Move robber to (0, -1, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 114 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Place the robber on the Wood (6) hex at (0, -1, 1) to block RED's most productive resource
2. Use the stolen resource toward either a development card or city
3. Continue using my Wood port efficiently on future turns
4. Work toward building a city (need 3 Ore, 2 Wheat) to reach 9/10 VP
5. Buy one more development card hoping for a Victory Point to win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (4 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1) 🔍               🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔵 BLUE: 🏠 at node 53 (produces: 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🌲11[⭐], 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 32 (produces: 🧱8[⭐⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 40 (produces: ⛏️10[⭐], 🌾9[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44} (🔴 has access)
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP
    Development Cards: 1 VICTORY_POINT
    Played Cards: 4 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 2 🏜️None for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3767 chars)
Updated plan: 1. End turn and hope to collect Ore and Wheat on upcoming rolls
2. When possible, upgrade a settlement to a city (need 3 Ore, 2 Wheat) to reach 9/10 VP
3. Either buy one more development card hoping for a Victory Point to win OR build another settlement
4. Use my Wood port when I collect more Wood
5. Continue to block RED's wood production with the robber to slow them down
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 116 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn and hope to collect Ore and Wheat on upcoming rolls
2. When possible, upgrade a settlement to a city (need 3 Ore, 2 Wheat) to reach 9/10 VP
3. Either buy one more development card hoping for a Victory Point to win OR build another settlement
4. Use my Wood port when I collect more Wood
5. Continue to block RED's wood production with the robber to slow them down
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (4 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1) 🔍               🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔵 BLUE: 🏠 at node 53 (produces: 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🌲11[⭐], 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 32 (produces: 🧱8[⭐⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 40 (produces: ⛏️10[⭐], 🌾9[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44} (🔴 has access)
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 3 🌲WOOD, 2 🧱BRICK, 1 🐑SHEEP
    Development Cards: 1 VICTORY_POINT
    Played Cards: 4 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 2 🏜️None for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3785 chars)
Updated plan: 1. End turn and hope to collect Ore and Wheat on upcoming rolls
2. Continue blocking RED's wood production with the robber
3. When I collect 3 Ore and 2 Wheat, upgrade a settlement to a city to reach 9 VP
4. Either buy one more development card hoping for a Victory Point or build another settlement to reach 10 VP
5. Use my Wood port if needed when I collect more Wood
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 118 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. End turn and hope to collect Ore and Wheat on upcoming rolls
2. Continue blocking RED's wood production with the robber
3. When I collect 3 Ore and 2 Wheat, upgrade a settlement to a city to reach 9 VP
4. Either buy one more development card hoping for a Victory Point or build another settlement to reach 10 VP
5. Use my Wood port if needed when I collect more Wood
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (4 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1) 🔍               🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔵 BLUE: 🏠 at node 53 (produces: 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🌲11[⭐], 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 32 (produces: 🧱8[⭐⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 40 (produces: ⛏️10[⭐], 🌾9[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44} (🔴 has access)
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 3 🌲WOOD, 2 🧱BRICK, 1 🐑SHEEP
    Development Cards: 1 VICTORY_POINT
    Played Cards: 4 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4369 chars)
Updated plan: 1. Block RED's wood production to prevent them from building more settlements or roads
2. Collect Ore and Wheat through dice rolls for my city upgrade
3. Use my 2:1 Wood port when needed to trade for Ore/Wheat
4. When I get 3 Ore + 2 Wheat, upgrade a settlement to a city to reach 8 VP
5. Build another settlement or buy a development card hoping for a Victory Point
LLM chose action 0: Move robber to (0, 0, 0) and steal from RED
TURN 118 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's wood production to prevent them from building more settlements or roads
2. Collect Ore and Wheat through dice rolls for my city upgrade
3. Use my 2:1 Wood port when needed to trade for Ore/Wheat
4. When I get 3 Ore + 2 Wheat, upgrade a settlement to a city to reach 8 VP
5. Build another settlement or buy a development card hoping for a Victory Point
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (4 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0) 🔍               🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔵 BLUE: 🏠 at node 53 (produces: 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🌲11[⭐], 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 32 (produces: 🧱8[⭐⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 40 (produces: ⛏️10[⭐], 🌾9[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44} (🔴 has access)
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 4 🌲WOOD, 2 🧱BRICK, 1 🐑SHEEP
    Development Cards: 1 VICTORY_POINT
    Played Cards: 4 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 2 🏜️None for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3775 chars)
Updated plan: 1. Trade wood for ore now
2. Hope for good dice rolls to get wheat
3. Try to upgrade a settlement to a city as soon as possible
4. Consider stealing resources from RED with the robber if possible
5. If I get more resources, buy a development card hoping for VP or Knight
LLM chose action 1: Trade port: Give 2 🏜️None for 1 ⛏️ORE
TURN 118 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade wood for ore now
2. Hope for good dice rolls to get wheat
3. Try to upgrade a settlement to a city as soon as possible
4. Consider stealing resources from RED with the robber if possible
5. If I get more resources, buy a development card hoping for VP or Knight
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (4 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0) 🔍               🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔵 BLUE: 🏠 at node 53 (produces: 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🌲11[⭐], 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 32 (produces: 🧱8[⭐⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 40 (produces: ⛏️10[⭐], 🌾9[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44} (🔴 has access)
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 2 🌲WOOD, 2 🧱BRICK, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 4 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 2 🏜️None for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3688 chars)
Updated plan: 1. Trade for wheat now using the port
2. End turn and hope for favorable dice rolls
3. On next turn, try to either:
   a. Buy a development card (if I get an ore)
   b. Build a settlement (if I get wood or brick)
   c. Move toward city upgrade (longer term)
4. Continue using the robber against RED when possible
LLM chose action 2: Trade port: Give 2 🏜️None for 1 🌾WHEAT
TURN 118 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade for wheat now using the port
2. End turn and hope for favorable dice rolls
3. On next turn, try to either:
   a. Buy a development card (if I get an ore)
   b. Build a settlement (if I get wood or brick)
   c. Move toward city upgrade (longer term)
4. Continue using the robber against RED when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (4 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0) 🔍               🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔵 BLUE: 🏠 at node 53 (produces: 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🌲11[⭐], 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 32 (produces: 🧱8[⭐⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 40 (produces: ⛏️10[⭐], 🌾9[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44} (🔴 has access)
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 2 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 4 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3603 chars)
Updated plan: 1. Buy a development card now - this gives me a chance at a VP or Knight
2. Use the robber strategically on my next turn to disrupt RED
3. Continue working toward another settlement or city upgrade when I get more resources
4. Maintain longest road and largest army advantages
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 120 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy a development card now - this gives me a chance at a VP or Knight
2. Use the robber strategically on my next turn to disrupt RED
3. Continue working toward another settlement or city upgrade when I get more resources
4. Maintain longest road and largest army advantages
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (4 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1) 🔍             🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔵 BLUE: 🏠 at node 53 (produces: 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🌲11[⭐], 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 32 (produces: 🧱8[⭐⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 40 (produces: ⛏️10[⭐], 🌾9[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44} (🔴 has access)
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 1 🧱BRICK
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Played Cards: 4 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 17 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3544 chars)
Updated plan: 1. Play Knight immediately to disrupt RED's production and steal a resource
2. On my next turn after rolling, aim to build a settlement at a strategic location or upgrade a settlement to a city
3. Keep building my road network to maintain longest road
4. Save resources for another development card if possible
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 120 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play Knight immediately to disrupt RED's production and steal a resource
2. On my next turn after rolling, aim to build a settlement at a strategic location or upgrade a settlement to a city
3. Keep building my road network to maintain longest road
4. Save resources for another development card if possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (5 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱8 (0, -2, 2)                 ⛏️10 (1, -2, 1) 🔍             🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑5 (-1, -1, 2)                🌲6 (0, -1, 1)                 🌲8 (1, -1, 0)                 🌾3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾4 (-1, 0, 1)                 🌲11 (0, 0, 0)                 🐑2 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱9 (-2, 1, 1)                 ⛏️3 (-1, 1, 0)                🌾12 (0, 1, -1)                🧱5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🌾9 (-1, 2, -1)                🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 10 (produces: 🌲6[⭐⭐⭐], ⛏️10[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲8[⭐⭐⭐], 🐑4[⭐], 🌾3[⭐])
- 🔵 BLUE: 🏠 at node 53 (produces: 🌾3[⭐])
- 🔴 RED: 🏙️ at node 12 (produces: 🌲6[⭐⭐⭐], 🌾4[⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: ⛏️3[⭐], 🧱9[⭐⭐], ⛏️10[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🌾4[⭐], 🌲6[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 34 (produces: 🐑5[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🌲11[⭐], 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 32 (produces: 🧱8[⭐⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 40 (produces: ⛏️10[⭐], 🌾9[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 2:1 🐑 SHEEP Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {40, 44} (🔴 has access)
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 1 🧱BRICK
    Development Cards: 1 VICTORY_POINT
    Played Cards: 5 KNIGHT, 2 YEAR_OF_PLENTY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 17 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4310 chars)
Updated plan: 1. Move robber to hex (0,-1,1) to block RED's critical wood production
2. Focus on building another settlement to increase my VP
3. Continue maintaining longest road and largest army advantages
4. Try to collect resources for city upgrades to reach 10 VP
LLM chose action 2: Move robber to (0, -1, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ BLUE,RED │   123 │     10 │       8 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        4.00 │       3.00 │     0.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   8.00 │        3.00 │       0.00 │     1.00 │     1.00 │       1.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary               
            ╷           ╷                
  AVG TICKS │ AVG TURNS │  AVG DURATION  
╶───────────┼───────────┼───────────────╴
     366.00 │    123.00 │ 1442.520 secs  
            ╵           ╵                
